Month 12

Month 12 Worksheet – Abadius (Jan) 4713

Kingdom Size: 28 hexes Control DC = 48 Farms: 17 Roads: 27 (23 + 4 bonus) Resources: +3 (mines)
Consumption: 0 (28 hexes + 5 districts + 1 army + 0 edicts – 34 farms Treasury: 16 BP Unrest: 0
Position
Ruler (Vacant)
Spouse (Vacant)
Councilor (Svetlana)
General (Vacant)
Diplomat (Beppo)
High Priest (Vacant)
Benefit
+4 Unrest
Nagged by Mother
+3 Loyalty
-4 Stability
+8 Stability
-2 Stability, -2 Loyalty, +1 Unrest
. Position
Magister (Vacant)
Marshal (Nicholas)
Royal Assassin (Quinn)
Spymaster (Mikmek)
Treasurer (Oleg)
Warden (Kesten)
Benefit
-4 Economy
+6 Economy
+6 Loyalty, -1 Unrest
+3 Stability
+2 Economy
+4 Loyalty
(I listed the Magister position as vacant because we still haven’t had a transition month from Aleric to Ildrim)
Economy: +27 (Leaders +8, Vacancies -4, Roads +6, Resources +3, Buildings +14)
Loyalty: +31 (Alignment +4, Leaders +13, Vacancies -2, Buildings +16)
Stability: +25 (Leaders +11, Vacancies -6, Edicts -1, Roads +3, Buildings +18)
Building
Barracks (1)
Brewery (1)
Brothel (1)
Castle (1)
Exotic Craft (1)
Garrison (2)
Econ


+1
+2

Loyal

+1
+2
+2
+1
+4
Stab

+1

+2
+1
+4
. Building
Granary (1)
House (10)
Inn (1)
Shop (3)
Shrine (1)
Smith (2)
Econ


+1
+3

+2
Loyal
+1

+1

+1
Stab
+1




+2
. Building
Tannery (1)
Tavern (1)
Temple (1)
Tenement (2)
Tradesman (3)
Watchtower (1)
Econ
+1
+1


+3
Loyal

+1
+2


Stab
+1

+2

+3
+1

Upkeep Phase

  1. Stability check
    • roll 18 + 25 = 43 (Failed by 5 or more) ==> Unrest +2
  2. Consumption
    • Consumption is at 0
  3. Vacant Magic Item slots
    • Minor items (For Carl to fill in – I don’t remember if the Shrine slot has something)
      • Shrine in Firenze
      • Exotic Craftsman in Varnhold
      • Temple in Varnhold
      • Temple in Varnhold
  4. Unrest
    • +6 (-1 Royal Assassin, +5 vacancies, +2 from Stability check)
    • no loss of hexes from Unrest

Improvement Phase

  1. Select Leadership
    • Scarlet becomes Duchess
    • Faisal moves to High Priest
    • Shin becomes General
    • Ildrim becomes Magister
  2. Claim hexes
    • Cannot be done when Ruler position was vacant
  3. Cities
    • Brothel in Firenze (4 BP) – +1 Unrest
    • House in Firenze (3 BP) – next to Brothel, -1 Unrest
    • Total 7 BP spent
  4. Roads
    • Road in Abu-Al-Bazit’s hex (2 BP)
    • Total 9 BP spent
  5. Farmlands
    • Two farmlands in Varnhold area (4 BP – 2 BP from Harp)
    • Total 11 BP spent
  6. Edicts
    • Increase Promotions to Standard (+3 Stability, +2 Consumption)

Income Phase

  1. Deposits
    • Faisal donates 8 BP
  2. Withdrawals
    • None
  3. Sell Valuable Items
    • Purchased by PC from Minor item slots
      • Scroll of Force Punch – 375 gp
      • Potion of cure light wounds – 50 gp
    • Sold in Districts
      1. +1 Wooden Shield (DC22): 14 + 21 Econ = 35 —> 1150 gp
      2. Crown of Swords (DC26): 8 + 21 Econ = 29 —> 6000 gp
      3. Hand of the Theurge (DC36): 1 + 21 Econ = 22 —> 0 gp
      4. Fancy Chest (DC25): 14 + 21 Econ = 35 —> 5000 gp
      5. Comp Longbow +1 cold (DC25): 11 + 21 Econ = 32 —> 4400 gp
    • Total Sold (Full value from Building Slot, Half from Loot): 16975 gp ==> 4 BP for the Kingdom
  4. Generate Income
    • roll 15 + Economy 21 = nowhere close to successful

Event Phase

  • No Event

Summary of Month 12

  • Unrest +6
  • Leadership changes
  • Firenze: Add Brothel and House (+1 Economy, +2 Loyalty, +1 Syphilis)
  • Add one Road and two Farmland
  • Increase Promotions to Standard (+3 Stability, +2 Consumption)
  • Spent 11 of 16 BP, Acquired 12 BP —> Treasury now 17 BP

Month 12

Throne of Thorns DSMfive