Monthly Summary

Month 12 Forecasting
Stability check → 0 BP
Consumption → 28 (hexes) + 5 (city districts) + 1 (army) – 34 (farmland) = 0 BP
Build → Shrine (6 BP /w harp) + Brothel (4 BP) + Tenement (1 BP) = 11 BP
Income → BP
Selling Items → BP
Event →
Treasury → 16 (stability) – 0 (consumption) – 0 (build) – 0 (restore) + 0 (income) + 0 (events) = 16 BP

Month 11 Summary
Stability check → 1 BP
Consumption → 28 (hexes) + 5 (city districts) + 1 (army) – 34 (farmland) = 0 BP
Build → Road (0 BP /w harp) = 0 BP
Restoring → 12 BP (Brewery, Exotic Craftman, Garrison, Granary, Inn, Smith, Tannery, Temple, 2 Tradesman)
Investing → 3 BP (caravan)
Income → 9 BP + 7 BP (selling items)
Event →
Treasury → 14 + 1 (stability) – 0 (consumption) – 0 (build) – 12 (restore) – 3 (invest)+ 16 (income) + 0 (events) = 16 BP

Month 10 Summary
Stability check → 0 BP
Consumption → 15 (hexes) + 4 (city districts) + 1 (army) – 18 (farmland) = 2 BP
Build → Claim 2 hexes (2 BP), 2 Roads (1 BP /w harp), 2 Farmland (8 BP) = 11 BP
Income → 9 BP + 1 BP (magic item) + 3 BP (restored Varnhold treasury)
Event → Fugitive Captured (reduce unrest by 2)
Treasury → 14 + 0 (stability) – 2 (consumption) – 11 (build) + 13 (income) + 0 (events) = 14 BP

Month 9 Summary
Stability check → 1 BP
Consumption → 13 (hexes) + 3 (city districts) + 1 (army) – 16 (farmland) = 1 BP
Build → Claim 2 hexes (2 BP), 2 Roads (4 BP), Farmland (2 BP), Prepare city district (2 BP /w harp) = 10 BP
Income → 7 BP
Deposits → 4 BP (donations from Faisal and Scarlett)
Event → 0
Treasury → 13 + 1 (stability) – 1 (consumption) – 10 (build) + 7 (income) + 4 BP (deposits) + 0 (events) = 14 BP

Month 8 Summary
Stability check → +1 BP
Consumption → 8 (hexes) + 2 (city districts) + 1 (army) – 10 (farmland) = 1 BP
Build → Claim 2 hexes (2 BP), 2 Roads (4 BP), Farmland (4 BP), Shop (6 BP /w harp), House (3 BP) = 19 BP
Income → 6 BP + 2 BP (magic item sale) = 8 BP
Event → Kobolds join kingdom (3 hexes)
Treasury → 24 + 1 (stability) – 1 (consumption) – 19 (build) + 8 (income) + 0 (events) = 13 BP

Month 7 Summary
Stability check → +1 BP
Consumption → 7 (hexes) + 1 (city district) + 1 (army) – 10 (farmland) = 0 BP
Build → Claim hex (1 BP), Road (1 BP), House (3 BP), Smithy (6 BP) = 11 BP
Income → 8 BP
Event → – 2 BP (citizens murdered by evil fey)
Treasury → 28 + 1 (stability) – 0 (consumption) – 11 (build) + 8 (income) – 2 (events) = 24 BP

Month 6 Summary
Stability check → +1 BP
Consumption → 6 (hexes) + 1 (city district) – 8 (farmland) = 0 BP
Build → Claim hex (1 BP), Road (1 BP), Farmland (2 BP), Army (4 BP) = 8 BP
Rebuild → House (3 BP)
Income → 6 BP
Event → 10 BP (Gift from Restov) + 4 BP (Trolls)
Treasury → 18 + 1 (stability) – 0 (consumption) – 11 (build) + 6 (income) + 14 (events) = 28 BP

Month 5 Summary
Stability check → -1 unrest for successful check, -1 unrest for royal assassin
Consumption → 5 (hexes) + 1 (city district) – 6 (farmland) = 0 BP
Build → Claim hex (1 BP), Road (1 BP), Farmland (2 BP), Barracks (6 BP) = 10 BP
Income → 8 BP
Event → +4 BP (adventurers visit), +2 BP (rescue slaves)
Treasury → 14 + 0 (stability) – 0 (consumption) – 10 (build) + 8 (income) + 6 (events) = 18 BP

Month 4 Summary
Stability check → +1 BP because unrest was at 0
Consumption → 4 (hexes) + 1 (city district) – 4 (farmland) = 1 BP
Build → Claim hex (1 BP), Road (1 BP), Farmland (2 BP) = 4 BP
Income → 6 BP + 1 BP (sell magic item)
Treasury → 11 + 1 (stability) – 1 (consumption) – 4 (build) + 7 (income) = 14 BP

Month 3 Summary
Stability check → +1 BP because unrest was at 0
Consumption → 3 (hexes) + 1 (city district) – 4 (farmland) = 0 BP
Build → Shrine (8 BP), Claim hex (1 BP), Road (1 BP) = 10 BP
Income → 4 BP
Event → +2 BP (nobility professor visit)
Treasury → 14 + 1 (stability) – 0 (consumption) – 10 (build) + 4 (income) + 2 (event) = 11 BP

Month 2 Summary
Stability check → +1 BP because unrest was at 0
Consumption → 2 (hexes) + 1 (city district) – 2 (farmland) = 1 BP
Build → 12 BP = Shop (8 BP), Claim hex (1 BP), Road (1 BP), Farmland (2 BP) = 12 BP
Income → 7 BP
Treasury → 19 + 1 (stability) – 1 (consumption) – 12 (build) + 7 (income) = 14 BP

Month 1 Summary
Consumption → 0 BP (Kingdom size is 0 during upkeep phase until improvements phase)
Build → Castle (27 BP), House (3 BP), Claim 2 hexes (2 BP), Prepare city district (1 BP)
Road (1 BP), Farmland (2 BP) = 36 BP
Income → 5 BP
Treasury → 50 – 0 (consumption) – 36 (build) + 5 (income) = 19 BP

Monthly Summary

Throne of Thorns Mazula