Month 13

Month 13 Worksheet – Calistril (Feb) 4713

Kingdom Size: 28 hexes Control DC = 48 Farms: 19 Roads: 28 (24 + 4 bonus) Resources: +3 (mines)
Consumption: -2 (28 hexes + 5 districts + 1 army + 2 edicts – 38 farms) Treasury: 17 BP Unrest: 6
Position
Ruler (Scarlet)
Spouse (Still Vacant)
Councilor (Svetlana)
General (Shin)
Diplomat (Beppo)
High Priest (Faisal)
Benefit
+4 Loyalty, +5 Stability
Nagged by Mother
+3 Loyalty
+3 Stability
+8 Stability
+4 Stability
Position
Magister (Ildrim)
Marshal (Nicholas)
Royal Assassin (Quinn)
Spymaster (Mikmek)
Treasurer (Oleg)
Warden (Kesten)
Benefit
+6 Economy
+6 Economy
+6 Loyalty, -1 Unrest
+3 Stability
+2 Economy
+4 Loyalty
Promotions: Standard ( +2 Stability, +2 Consumption)
Taxation: None ( +1 Loyalty)
Festivals: None ( -1 Loyalty)
Economy: +33 (Leaders +14, Roads +7, Resources +3, Buildings +15, Unrest -6)
Loyalty: +33 (Alignment +4, Leaders +17, Buildings +18, Unrest -6)
Stability: +40 (Leaders +23, Edicts +2, Roads +3, Buildings +18, Unrest -6)
Building
Barracks (1)
Brewery (1)
Brothel (2)
Castle (1)
Exotic Craft (1)
Garrison (2)
Econ


+2
+2

Loyal

+1
+4
+2
+1
+4
Stab

+1

+2
+1
+4
Building
Granary (1)
House (10)
Inn (1)
Shop (3)
Shrine (1)
Smith (2)
Econ


+1
+3

+2
Loyal
+1

+1

+1
Stab
+1




+2
Building
Tannery (1)
Tavern (1)
Temple (1)
Tenement (2)
Tradesman (3)
Watchtower (1)
Econ
+1
+1


+3
Loyal

+1
+2


Stab
+1

+2

+3
+1

Upkeep Phase

  1. Stability check
    • roll 20 + 40 = 60 (-1 Unrest)
  2. Consumption
    • Consumption is at -2
  3. Vacant Magic Item slots
    • Minor items
      • Potion of Cat’s Grace
      • Scroll of Mage Armor
      • Polearm +1
      • Elixir of Love
  4. Unrest
    • +4 (-1 Royal Assassin, -1, 0 or +2 from Stability check)
    • no loss of hexes from Unrest

Improvement Phase

  1. Select Leadership
    • Begin switching Quinn and Mikmek into Spymaster and Assassin roles
  2. Claim hexes
    • None
  3. Cities
    • Shrine in Abu-Al-Bazit (8 BP – 2 from Harp)
    • Convert 2 tenements to houses in Sootscale (4 BP)
  4. Roads
    • None
  5. Farmlands
    • No grassland or hills available
  6. Edicts
    • Taxation to Normal (+2 Econ, -2 Loyal)
  7. Net -10 BP

Income Phase

  1. Deposits
    • None
  2. Withdrawals
    • None
  3. Sell Valuable Items
    • Purchased by PC from Minor item slots
      • None
    • Sold in Districts
      1. Hand of the Theurge (DC36) => 16000 gp
      2. Warhammer +1 (DC25) => 4150 gp
      3. Small repeating Crossbow +1 seeking (DC25) => 4275 gp
      4. Wand of Lightning Bolts (DC25) ==> 4050 gp
      5. Polearm +1 (DC22) ==> 2310 gp
    • Total Sold: 30785 gp ==> 7 BP for Kingdom
  4. Generate Income
    • roll 11 + Economy 37 = 48 (+9 BP)
  5. Net +16 BP

Event Phase

  • Pressgang Adventurers: (+2 Unrest or +1 Loyalty)
    • May need to wait for next session to resolve

Summary of Month 13

  • Unrest -5, now only 1 Unrest
  • Start switching Assassin/Spymaster
  • Abu-Al-Bazit: Add Shrine (+1 Stability, minor magic item)
  • Sootscale: two tenements become houses (Kobold population rises…)
  • Increase Taxation to Normal (+2 Economy, net -3 Loyalty)
  • Spent 10 of 17 BP, Acquired 16 BP —> Treasury now 23 BP

Month 13

Throne of Thorns DSMfive