Research

Certain Buildings allow for research into advanced skills and magic (ie: Feats and Spells from books other than the Core). Each building can generate such research at a steady rate: 1 Feat or 2 Spells per month. Particular council members are responsible for determining which spells and feats are researched. The primary buildings (Cathedral, Academy, Garrison) can research a total of 5 feats, secondary buildings (Temple, Barracks, Caster’s Tower) in the same city add 2 more, and tertiary buildings (Shrine, Stable, Alchemist) add 1 more. Secondary and Tertiary buildings cannot do independent research.

Garrison + Stable in Sootscale
(5 Slots; Combat feats only; Determined by the General)
Improved Dirty Trick Greater Dirty Trick Under and Over
Underfoot Death or Glory TBD
Garrison + Stable in Varnhold
(6 Slots; Combat feats only; Determined by the General)
Furious Focus TBD TBD
TBD TBD TBD
Cathedral + Shrine in Abu-Al-Bazit
(6 Slots; Divine feats or spells; Determined by the High Priest)
Paragon Surge
Hero’s Defiance
Reprobation
Deadly Juggernaut
Ward of the Season
Paladin’s Sacrifice
Resist Energy, Communal
Bestow Grace
King’s Castle
Cold Ice Strike
Weapon of Awe
available spell slot
Academy + Caster’s Tower in Abu-Al-Bazit
(6 Slots; Arcane feats or spells; Determined by the Magister)
Expanded Arcana Protection from Energy, Communal
available spell slot
Spell Perfection
TBD TBD TBD

Research

Throne of Thorns DSMfive